From top to bottom:
salt and pepper / uniform / exponential / gamma / gaussian
From left to right:
arithmetic / contraharmonic / geometric / harmonic / noise only
salt and pepper / uniform / exponential / gamma / gaussian
From left to right:
arithmetic / contraharmonic / geometric / harmonic / noise only
The images get darker/brighter because I normalized them after adding the noise. For most types of noise, the arithmetic restoration yields the best results. Also, the other methods which rely on multiplication fail at places where the noise peak.
I give myself 8/10 because i wasn't able to implement the Rayleigh noise.
Great information shared through this post. Thanks.
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